![]() ![]() Though she was unable to cure the creatures, she was able to suppress their violent urges enough for them to establish a productive (and well hidden) village. The civilization soon collapsed under the chaos, and many of the inflicted were killed by their kin, but a large number of the inflicted escaped the massacre. A powerful salenti druid learned of the tragedy and spent years locating the survivors. During their endless conflict with the sahuagin, a famed elven settlement was inflicted with lycanthropy through the machinations of a council of malenti. The wereshark presented below is the ancestor of an inflicted offshoot of sea elves. You can use this basic concept to duplicate other lycanthropes in your games, replacing normal and dire beast forms and enhanced senses for the racial traits here with your GM’s permission. With the exception of Southlands Heroes‘ werelion, the options for natural lycanthropes in 5th edition is almost non-existent. Systems like Werewolf: The Apocalypse, settings like Kobold Press’ Midgard, and supplements like The Gaming Guide to Lycanthropes, flesh out these fascinating character options for a range of settings. Whether an ancient race or the rare child of an inflicted parent, natural lycanthropes (as opposed to infected lycanthropes) can add a level of intrigue, fear, and drama to your campaign. ![]()
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